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AI Insights · Timothy · October 2022

Top 5 Hybridcasual Games on Android in Denmark, Q3 2022

Discover the performance trends of the top 5 hybridcasual games on Android in Denmark during Q3 2022, with insights into weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games on Android in Denmark, Q3 2022

During the third quarter of 2022, the top 5 hybridcasual games on Android in Denmark showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics, based on data from Sensor Tower.

Stumble Guys

Throughout Q3 2022, the game experienced significant growth. Weekly revenue surged from $78 in late June to a peak of approximately $1.7K by the end of September. Weekly downloads also increased, starting at around 1.1K and reaching roughly 3.6K. Active users saw consistent growth, starting at 6K and peaking at nearly 21K by the end of the quarter.

Survivor.io

Since its release in early August, the game showed a robust performance. Weekly revenue started at $1.5K, peaking at around $5.8K by the end of September. Downloads initially surged to over 4K but later stabilized around 2K. Active users followed a similar trend, starting at 3.2K and peaking at over 10K before settling around 8.7K.

Aquarium Land - Fishbowl World

This game experienced fluctuating metrics throughout the quarter. Weekly revenue peaked at $66 in early July but saw a decline, stabilizing around $14 by the end of September. Downloads started strong with 3.7K in early July but dropped significantly to around 28 by the end of the quarter. Active users followed a similar pattern, starting at 5.2K and ending at approximately 1.5K.

Mob Control

Mob Control showed varied performance in Q3 2022. Weekly revenue remained relatively stable, peaking at $116 in early August. Downloads saw an initial peak of over 3.2K in mid-July but gradually declined to around 222 by the end of September. Active users followed a similar trend, peaking at 5.4K in early July before decreasing to approximately 1.2K.

Junkyard Keeper

The game showed a steady performance throughout the quarter. Weekly revenue peaked at $106 in late July but saw a gradual decline, ending at around $26. Downloads started at 134 in late June, peaking at 2.4K in early July before stabilizing around 405 by the end of September. Active users also saw an initial peak of 2.9K, eventually settling at around 708.

For more detailed insights and data on these games and others, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022